/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 *
 * The contents of this file are subject to the Netscape Public License
 * Version 1.0 (the "NPL"); you may not use this file except in
 * compliance with the NPL.  You may obtain a copy of the NPL at
 * http://www.mozilla.org/NPL/
 *
 * Software distributed under the NPL is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
 * for the specific language governing rights and limitations under the
 * NPL.
 *
 * The Initial Developer of this code under the NPL is Netscape
 * Communications Corporation.  Portions created by Netscape are
 * Copyright (C) 1998 Netscape Communications Corporation.  All Rights
 * Reserved.
 */

#include "nsFormControlHelper.h"
#include "nsHTMLParts.h"
#include "nsIHTMLContent.h"
#include "nsIRenderingContext.h"
#include "nsIPresShell.h"
#include "nsIPresContext.h"
#include "nsIStyleContext.h"
#include "nsLeafFrame.h"
#include "nsCSSRendering.h"
#include "nsHTMLIIDs.h"
#include "nsIView.h"
#include "nsIViewManager.h"
#include "nsCoord.h"
#include "nsWidgetsCID.h"
#include "nsViewsCID.h"
#include "nsRepository.h"
#include "nsGUIEvent.h"
#include "nsDOMEvent.h"
#include "nsIFontMetrics.h"
#include "nsIFormControl.h"
#include "nsIDeviceContext.h"
#include "nsHTMLAtoms.h"
#include "nsIButton.h"  // remove this when GetCID is pure virtual
#include "nsICheckButton.h"  //remove this
#include "nsITextWidget.h"  //remove this
#include "nsISupports.h"
#include "nsStyleConsts.h"
#include "nsUnitConversion.h"
#include "nsStyleUtil.h"
#include "nsFormFrame.h"
#include "nsIContent.h"
#include "nsGlobalVariables.h"
#include "nsStyleUtil.h"
#include "nsINameSpaceManager.h"
#include "nsIDOMHTMLInputElement.h"


/*static NS_DEFINE_IID(kIWidgetIID, NS_IWIDGET_IID);
static NS_DEFINE_IID(kIFormControlIID, NS_IFORMCONTROL_IID);
static NS_DEFINE_IID(kIFormControlFrameIID, NS_IFORMCONTROLFRAME_IID);
static NS_DEFINE_IID(kISupportsIID, NS_ISUPPORTS_IID);
static NS_DEFINE_IID(kViewCID, NS_VIEW_CID);
static NS_DEFINE_IID(kIViewIID, NS_IVIEW_IID);
static NS_DEFINE_IID(kIDOMHTMLInputElementIID, NS_IDOMHTMLINPUTELEMENT_IID);
*/



static NS_DEFINE_IID(kIWidgetIID, NS_IWIDGET_IID);
static NS_DEFINE_IID(kIFormControlIID, NS_IFORMCONTROL_IID);
static NS_DEFINE_IID(kIFormControlFrameIID, NS_IFORMCONTROLFRAME_IID);
static NS_DEFINE_IID(kISupportsIID, NS_ISUPPORTS_IID);
static NS_DEFINE_IID(kViewCID, NS_VIEW_CID);
static NS_DEFINE_IID(kIViewIID, NS_IVIEW_IID);
static NS_DEFINE_IID(kIFrameIID, NS_IFRAME_IID);
static NS_DEFINE_IID(kIDOMHTMLInputElementIID, NS_IDOMHTMLINPUTELEMENT_IID);


nsFormControlHelper::nsFormControlHelper()
{
}

nsFormControlHelper::~nsFormControlHelper()
{
}


/*nscoord 
nsFormControlHelper::GetScrollbarWidth(float aPixToTwip)
{
   return NSIntPixelsToTwips(19, aPixToTwip);  // XXX this is windows
}

nscoord 
nsFormControlHelper::GetVerticalBorderWidth(float aPixToTwip) const
{
   return NSIntPixelsToTwips(3, aPixToTwip);
}

nscoord 
nsFormControlHelper::GetHorizontalBorderWidth(float aPixToTwip) const
{
  return GetVerticalBorderWidth(aPixToTwip);
}

nscoord 
nsFormControlHelper::GetVerticalInsidePadding(float aPixToTwip, 
                                               nscoord aInnerHeight) const
{
   return NSIntPixelsToTwips(3, aPixToTwip);
}

nscoord 
nsFormControlHelper::GetHorizontalInsidePadding(nsIPresContext& aPresContext,
                                               float aPixToTwip, 
                                               nscoord aInnerWidth,
                                               nscoord aCharWidth) const
{
  return GetVerticalInsidePadding(aPixToTwip, aInnerWidth);
}
*/




nsCompatibility
nsFormControlHelper::GetRepChars(nsIPresContext& aPresContext, char& char1, char& char2) 
{
  nsCompatibility mode;
  aPresContext.GetCompatibilityMode(mode);
  if (eCompatibility_Standard == mode) {
    char1 = 'm';
    char2 = 'a';
    return eCompatibility_Standard;
  } else {
    char1 = '%';
    char2 = '%';
    return eCompatibility_NavQuirks;
  }
}

nscoord 
nsFormControlHelper::GetTextSize(nsIPresContext& aPresContext, nsIFormControlFrame* aFrame,
                                const nsString& aString, nsSize& aSize,
                                nsIRenderingContext *aRendContext)
{
  nsFont font(aPresContext.GetDefaultFixedFont());
  aFrame->GetFont(&aPresContext, font);
  nsIDeviceContext* deviceContext = aPresContext.GetDeviceContext();

  nsIFontMetrics* fontMet;
  deviceContext->GetMetricsFor(font, fontMet);
  aRendContext->SetFont(fontMet);
  aRendContext->GetWidth(aString, aSize.width);
  fontMet->GetHeight(aSize.height);

  char char1, char2;
  nsCompatibility mode = GetRepChars(aPresContext, char1, char2);
  nscoord char1Width, char2Width;
  aRendContext->GetWidth(char1, char1Width);
  aRendContext->GetWidth(char2, char2Width);

  NS_RELEASE(fontMet);
  NS_RELEASE(deviceContext);

  if (eCompatibility_Standard == mode) {
    return ((char1Width + char2Width) / 2) + 1;
  } else {
    return char1Width;
  }
}  
  
nscoord
nsFormControlHelper::GetTextSize(nsIPresContext& aPresContext, nsIFormControlFrame* aFrame,
                                PRInt32 aNumChars, nsSize& aSize,
                                nsIRenderingContext *aRendContext)
{
  nsAutoString val;
  char char1, char2;
  GetRepChars(aPresContext, char1, char2);
  int i;
  for (i = 0; i < aNumChars; i+=2) {
    val += char1;  
  }
  for (i = 1; i < aNumChars; i+=2) {
    val += char2;  
  }
  return GetTextSize(aPresContext, aFrame, val, aSize, aRendContext);
}
  
PRInt32
nsFormControlHelper::CalculateSize (nsIPresContext* aPresContext, nsIFormControlFrame* aFrame,
                             const nsSize& aCSSSize, nsInputDimensionSpec& aSpec, 
                             nsSize& aBounds, PRBool& aWidthExplicit, 
                             PRBool& aHeightExplicit, nscoord& aRowHeight,
                             nsIRenderingContext *aRendContext) 
{
  nscoord charWidth   = 0;
  PRInt32 numRows     = ATTR_NOTSET;
  aWidthExplicit      = PR_FALSE;
  aHeightExplicit     = PR_FALSE;

  aBounds.width  = CSS_NOTSET;
  aBounds.height = CSS_NOTSET;
  nsSize textSize(0,0);

  nsIContent* iContent = nsnull;
  aFrame->GetFormContent((nsIContent*&) iContent);
  if (!iContent) {
    return 0;
  }
  nsIHTMLContent* hContent = nsnull;
  nsresult result = iContent->QueryInterface(kIHTMLContentIID, (void**)&hContent);
  if ((NS_OK != result) || !hContent) {
    NS_RELEASE(iContent);
    return 0;
  }
  nsAutoString valAttr;
  nsresult valStatus = NS_CONTENT_ATTR_NOT_THERE;
  if (nsnull != aSpec.mColValueAttr) {
    valStatus = hContent->GetAttribute(kNameSpaceID_HTML, aSpec.mColValueAttr, valAttr);
  }
  nsHTMLValue colAttr;
  nsresult colStatus = NS_CONTENT_ATTR_NOT_THERE;
  if (nsnull != aSpec.mColSizeAttr) {
    colStatus = hContent->GetHTMLAttribute(aSpec.mColSizeAttr, colAttr);
  }
  float p2t;
  aPresContext->GetScaledPixelsToTwips(p2t);

  // determine the width
  nscoord adjSize;
  if (NS_CONTENT_ATTR_HAS_VALUE == colStatus) {  // col attr will provide width
    PRInt32 col = ((colAttr.GetUnit() == eHTMLUnit_Pixel) ? colAttr.GetPixelValue() : colAttr.GetIntValue());
    if (aSpec.mColSizeAttrInPixels) {
      col = (col <= 0) ? 15 : col; 
      aBounds.width = NSIntPixelsToTwips(col, p2t);
    }
    else {
      col = (col <= 0) ? 1 : col;
      charWidth = GetTextSize(*aPresContext, aFrame, col, aBounds, aRendContext);
      aRowHeight = aBounds.height;  // XXX aBounds.height has CSS_NOTSET
    }
    if (aSpec.mColSizeAttrInPixels) {
      aWidthExplicit = PR_TRUE;
    }
  }
  else {
    if (CSS_NOTSET != aCSSSize.width) {  // css provides width
      aBounds.width = (aCSSSize.width > 0) ? aCSSSize.width : 1;
      aWidthExplicit = PR_TRUE;
    } 
    else {                       
      if (NS_CONTENT_ATTR_HAS_VALUE == valStatus) { // use width of initial value 
        charWidth = GetTextSize(*aPresContext, aFrame, valAttr, aBounds, aRendContext);
      }
      else if (aSpec.mColDefaultValue) { // use default value
        charWidth = GetTextSize(*aPresContext, aFrame, *aSpec.mColDefaultValue, aBounds, aRendContext);
      }
      else if (aSpec.mColDefaultSizeInPixels) {    // use default width in pixels
        charWidth = GetTextSize(*aPresContext, aFrame, 1, aBounds, aRendContext);
        aBounds.width = aSpec.mColDefaultSize;
      }
      else  {                                    // use default width in num characters
        charWidth = GetTextSize(*aPresContext, aFrame, aSpec.mColDefaultSize, aBounds, aRendContext); 
      }
      aRowHeight = aBounds.height; // XXX aBounds.height has CSS_NOTSET
    }
  }

  // determine the height
  nsHTMLValue rowAttr;
  nsresult rowStatus = NS_CONTENT_ATTR_NOT_THERE;
  if (nsnull != aSpec.mRowSizeAttr) {
    rowStatus = hContent->GetHTMLAttribute(aSpec.mRowSizeAttr, rowAttr);
  }
  if (NS_CONTENT_ATTR_HAS_VALUE == rowStatus) { // row attr will provide height
    PRInt32 rowAttrInt = ((rowAttr.GetUnit() == eHTMLUnit_Pixel) ? rowAttr.GetPixelValue() : rowAttr.GetIntValue());
    adjSize = (rowAttrInt > 0) ? rowAttrInt : 1;
    if (0 == charWidth) {
      charWidth = GetTextSize(*aPresContext, aFrame, 1, textSize, aRendContext);
      aBounds.height = textSize.height * adjSize;
      aRowHeight = textSize.height;
      numRows = adjSize;
    }
    else {
      aBounds.height = aBounds.height * adjSize;
    }
  }
  else if (CSS_NOTSET != aCSSSize.height) {  // css provides height
    aBounds.height = (aCSSSize.height > 0) ? aCSSSize.height : 1;
    aHeightExplicit = PR_TRUE;
  } 
  else {         // use default height in num lines
    if (0 == charWidth) {  
      charWidth = GetTextSize(*aPresContext, aFrame, 1, textSize, aRendContext);
      aBounds.height = textSize.height * aSpec.mRowDefaultSize;
      aRowHeight = textSize.height;
    } 
    else {
      aBounds.height = aBounds.height * aSpec.mRowDefaultSize;
    }
  }

  if ((0 == charWidth) || (0 == textSize.width)) {
    charWidth = GetTextSize(*aPresContext, aFrame, 1, textSize, aRendContext);
    aRowHeight = textSize.height;
  }

  // add inside padding if necessary
  if (!aWidthExplicit) {
    aBounds.width += (2 * aFrame->GetHorizontalInsidePadding(*aPresContext, p2t, aBounds.width, charWidth));
  }
  if (!aHeightExplicit) {
    aBounds.height += (2 * aFrame->GetVerticalInsidePadding(p2t, textSize.height)); 
  }

  NS_RELEASE(hContent);
  if (ATTR_NOTSET == numRows) {
    numRows = aBounds.height / aRowHeight;
  }

  NS_RELEASE(iContent);
  return numRows;
}


// this handles all of the input types rather than having them do it.
void  
nsFormControlHelper::GetFont(nsIFormControlFrame *   aFormFrame,
                             nsIPresContext*         aPresContext, 
                             nsIStyleContext * aStyleContext, 
                             nsFont&                 aFont)
{
  const nsStyleFont* styleFont = (const nsStyleFont*)aStyleContext->GetStyleData(eStyleStruct_Font);

  nsCompatibility mode;
  aPresContext->GetCompatibilityMode(mode);

  if (eCompatibility_Standard == mode) {
    aFont = styleFont->mFont;
    return;
  }

  PRInt32 type;
  aFormFrame->GetType(&type);
  switch (type) {
    case NS_FORM_INPUT_TEXT:
    case NS_FORM_TEXTAREA:
    case NS_FORM_INPUT_PASSWORD:
      aFont = styleFont->mFixedFont;
      break;
    case NS_FORM_INPUT_BUTTON:
    case NS_FORM_INPUT_SUBMIT:
    case NS_FORM_INPUT_RESET:
    case NS_FORM_SELECT:
      if ((styleFont->mFlags & NS_STYLE_FONT_FACE_EXPLICIT) || 
          (styleFont->mFlags & NS_STYLE_FONT_SIZE_EXPLICIT)) {
        aFont = styleFont->mFixedFont;
        aFont.weight = NS_FONT_WEIGHT_NORMAL;  // always normal weight
        aFont.size = styleFont->mFont.size;    // normal font size
        if (0 == (styleFont->mFlags & NS_STYLE_FONT_FACE_EXPLICIT)) {
          aFont.name = "Arial";  // XXX windows specific font
        }
      } else {
        // use arial, scaled down one HTML size
        // italics, decoration & variant(?) get used
        aFont = styleFont->mFont;
        aFont.name = "Arial";  // XXX windows specific font
        aFont.weight = NS_FONT_WEIGHT_NORMAL; 
        const nsFont& normal = aPresContext->GetDefaultFont();
        PRInt32 scaler;
        aPresContext->GetFontScaler(scaler);
        float scaleFactor = nsStyleUtil::GetScalingFactor(scaler);
        PRInt32 fontIndex = nsStyleUtil::FindNextSmallerFontSize(aFont.size, (PRInt32)normal.size, scaleFactor);
        aFont.size = nsStyleUtil::CalcFontPointSize(fontIndex, (PRInt32)normal.size, scaleFactor);
      }
      break;
  }
}






//
//-------------------------------------------------------------------------------------
// Utility methods for rendering Form Elements using GFX
//-------------------------------------------------------------------------------------
//
// XXX: The following location for the paint code is TEMPORARY. 
// It is being used to get printing working
// under windows. Later it will be used to GFX-render the controls to the display. 
// Expect this code to repackaged and moved to a new location in the future.


void 
nsFormControlHelper::PaintLine(nsIRenderingContext& aRenderingContext, 
                              nscoord aSX, nscoord aSY, nscoord aEX, nscoord aEY, 
                              PRBool aHorz, nscoord aWidth, nscoord aOnePixel)
{
  
  nsPoint p[5];
  if (aHorz) {
    aEX++;
    p[0].x = nscoord(float(aSX)*aOnePixel);
    p[0].y = nscoord(float(aSY)*aOnePixel);
    p[1].x = nscoord(float(aEX)*aOnePixel);
    p[1].y = nscoord(float(aEY)*aOnePixel);
    p[2].x = nscoord(float(aEX)*aOnePixel);
    p[2].y = nscoord(float(aEY+1)*aOnePixel);
    p[3].x = nscoord(float(aSX)*aOnePixel);
    p[3].y = nscoord(float(aSY+1)*aOnePixel);
    p[4].x = nscoord(float(aSX)*aOnePixel);
    p[4].y = nscoord(float(aSY)*aOnePixel);
  } else {
    aEY++;
    p[0].x = nscoord(float(aSX)*aOnePixel);
    p[0].y = nscoord(float(aSY)*aOnePixel);
    p[1].x = nscoord(float(aEX)*aOnePixel);
    p[1].y = nscoord(float(aEY)*aOnePixel);
    p[2].x = nscoord(float(aEX+1)*aOnePixel);
    p[2].y = nscoord(float(aEY)*aOnePixel);
    p[3].x = nscoord(float(aSX+1)*aOnePixel);
    p[3].y = nscoord(float(aSY)*aOnePixel);
    p[4].x = nscoord(float(aSX)*aOnePixel);
    p[4].y = nscoord(float(aSY)*aOnePixel);
  }
  aRenderingContext.FillPolygon(p, 5);

}

//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
// Offset for arrow centerpoint 
static const nscoord nsArrowOffsetX = 3;
static const nscoord nsArrowOffsetY = 3;
static nscoord nsArrowRightPoints[]  = {0, 0, 0, 6, 6, 3 };
static nscoord nsArrowLeftPoints[]   = {0, 3, 6, 0, 6, 6 };
static nscoord nsArrowUpPoints[]     = {3, 0, 6, 6, 0, 6 }; 
static nscoord nsArrowDownPoints[]   = {0, 0, 3, 6, 6, 0 };

//---------------------------------------------------------------------------
void 
nsFormControlHelper::SetupPoints(PRUint32 aNumberOfPoints, nscoord* aPoints, nsPoint* aPolygon, nscoord aScaleFactor, nscoord aX, nscoord aY,
                                nscoord aCenterX, nscoord aCenterY) 
{
  const nscoord offsetX = aCenterX * aScaleFactor;
  const nscoord offsetY = aCenterY * aScaleFactor;

  PRUint32 i = 0;
  PRUint32 count = 0;
  for (i = 0; i < aNumberOfPoints; i++) {
    aPolygon[i].x = (aPoints[count] * aScaleFactor) + aX - offsetX;
    count++;
    aPolygon[i].y = (aPoints[count] * aScaleFactor) + aY - offsetY;
    count++;
  }
}


//---------------------------------------------------------------------------
void 
nsFormControlHelper::PaintArrowGlyph(nsIRenderingContext& aRenderingContext, 
                 nscoord aSX, nscoord aSY, nsArrowDirection aArrowDirection,
								 nscoord aOnePixel)
{
  nsPoint polygon[3];

  switch(aArrowDirection)
  {
    case eArrowDirection_Left:
			SetupPoints(3, nsArrowLeftPoints, polygon, aOnePixel, aSX, aSY, nsArrowOffsetX, nsArrowOffsetY);
		break;

    case eArrowDirection_Right:
			SetupPoints(3, nsArrowRightPoints, polygon, aOnePixel, aSX, aSY, nsArrowOffsetX, nsArrowOffsetY);
		break;

    case eArrowDirection_Up:
			SetupPoints(3, nsArrowUpPoints, polygon, aOnePixel, aSX, aSY, nsArrowOffsetX, nsArrowOffsetY);
		break;

    case eArrowDirection_Down:
			SetupPoints(3, nsArrowDownPoints, polygon, aOnePixel, aSX, aSY, nsArrowOffsetX, nsArrowOffsetY);
		break;
  }
 
  aRenderingContext.FillPolygon(polygon, 3);
}

//---------------------------------------------------------------------------
void 
nsFormControlHelper::PaintArrow(nsArrowDirection aArrowDirection,
					                    nsIRenderingContext& aRenderingContext,
															nsIPresContext& aPresContext, 
															const nsRect& aDirtyRect,
                                                            nsRect& aRect, 
															nscoord aOnePixel, 
															nsIStyleContext* aArrowStyle,
															const nsStyleSpacing& aSpacing,
															nsIFrame* aForFrame,
                                                            nsRect& aFrameRect)
{
  // Draw border using CSS
  const nsStyleColor* color = (const nsStyleColor*)
      aArrowStyle->GetStyleData(eStyleStruct_Color);
  nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, aForFrame,
                                    aDirtyRect, aRect,  *color, aSpacing, 0, 0);
  nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, aForFrame,
                               aDirtyRect, aRect, aSpacing, aArrowStyle, 0);

  // Draw the glyph in black
  aRenderingContext.SetColor(NS_RGB(0, 0, 0));
   // Draw arrow centered in the rectangle
  PaintArrowGlyph(aRenderingContext, aRect.x + (aRect.width / 2), aRect.y + (aRect.height / 2), aArrowDirection, aOnePixel);

}

//---------------------------------------------------------------------------
void 
nsFormControlHelper::PaintScrollbar(nsIRenderingContext& aRenderingContext,
																	nsIPresContext& aPresContext, 
																  const nsRect& aDirtyRect,
                                  nsRect& aRect, 
																  PRBool aHorizontal, 
																  nscoord aOnePixel, 
                                  nsIStyleContext* aScrollbarStyleContext,
                                  nsIStyleContext* aScrollbarArrowStyleContext,
																	nsIFrame* aForFrame,
                                  nsRect& aFrameRect)
{
  // Get the Scrollbar's Style structs
  const nsStyleSpacing* scrollbarSpacing =
    (const nsStyleSpacing*)aScrollbarStyleContext->GetStyleData(eStyleStruct_Spacing);
  const nsStyleColor* scrollbarColor =
    (const nsStyleColor*)aScrollbarStyleContext->GetStyleData(eStyleStruct_Color);

  // Get the Scrollbar's Arrow's Style structs
  const nsStyleSpacing* arrowSpacing =
    (const nsStyleSpacing*)aScrollbarArrowStyleContext->GetStyleData(eStyleStruct_Spacing);
  const nsStyleColor* arrowColor =
    (const nsStyleColor*)aScrollbarArrowStyleContext->GetStyleData(eStyleStruct_Color);

  // Paint background for scrollbar
  nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, aForFrame,
                                    aDirtyRect, aRect, *scrollbarColor, *arrowSpacing, 0, 0);

  if (PR_TRUE == aHorizontal) {
    // Draw horizontal Arrow
		nscoord arrowWidth = aRect.height;
		nsRect arrowLeftRect(aRect.x, aRect.y, arrowWidth, arrowWidth);
    PaintArrow(eArrowDirection_Left,aRenderingContext,aPresContext, 
			        aDirtyRect, arrowLeftRect,aOnePixel, aScrollbarArrowStyleContext,
					*arrowSpacing, aForFrame, aFrameRect);

		nsRect thumbRect(aRect.x+arrowWidth, aRect.y, arrowWidth, arrowWidth);
    nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, aForFrame,
                                    aDirtyRect, thumbRect, *arrowColor, *arrowSpacing, 0, 0);
    nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, aForFrame,
                                aDirtyRect, thumbRect, *arrowSpacing,aScrollbarArrowStyleContext, 0);

    nsRect arrowRightRect(aRect.x + (aRect.width - arrowWidth), aRect.y, arrowWidth, arrowWidth);
	  PaintArrow(eArrowDirection_Right,aRenderingContext,aPresContext, 
			        aDirtyRect, arrowRightRect,aOnePixel, aScrollbarArrowStyleContext,
					*arrowSpacing, aForFrame, aFrameRect);

	}
  else {
		// Paint vertical arrow
		nscoord arrowHeight = aRect.width;
		nsRect arrowUpRect(aRect.x, aRect.y, arrowHeight, arrowHeight);
	  PaintArrow(eArrowDirection_Up,aRenderingContext,aPresContext, 
			        aDirtyRect, arrowUpRect,aOnePixel, aScrollbarArrowStyleContext,
					*arrowSpacing, aForFrame, aFrameRect);

		nsRect thumbRect(aRect.x, aRect.y+arrowHeight, arrowHeight, arrowHeight);
    nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, aForFrame,
                                    aDirtyRect, thumbRect, *arrowColor, *arrowSpacing, 0, 0);
    nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, aForFrame,
                                aDirtyRect, thumbRect, *arrowSpacing,aScrollbarArrowStyleContext, 0);

		nsRect arrowDownRect(aRect.x, aRect.y + (aRect.height - arrowHeight), arrowHeight, arrowHeight);
	  PaintArrow(eArrowDirection_Down,aRenderingContext,aPresContext, 
			        aDirtyRect, arrowDownRect,aOnePixel, aScrollbarArrowStyleContext,
					*arrowSpacing, aForFrame, aFrameRect);
  }

}


void
nsFormControlHelper::PaintFixedSizeCheckMark(nsIRenderingContext& aRenderingContext,
                         float aPixelsToTwips)
{
   //XXX: Check mark is always draw in black. If the this code is used to Render the widget 
   //to the screen the color should be set using the CSS style color instead.
  aRenderingContext.SetColor(NS_RGB(0, 0, 0));
    // Offsets to x,y location, These offsets are used to place the checkmark in the middle
    // of it's 12X12 pixel box.
  const PRUint32 ox = 3;
  const PRUint32 oy = 3;

  nscoord onePixel = NSIntPixelsToTwips(1, aPixelsToTwips);

    // Draw checkmark using a series of rectangles. This builds an replica of the
    // way the checkmark looks under Windows. Using a polygon does not correctly 
    // represent a checkmark under Windows. This is due to round-off error in the
    // Twips to Pixel conversions.
  PaintLine(aRenderingContext, 0 + ox, 2 + oy, 0 + ox, 4 + oy, PR_FALSE, 1, onePixel);
  PaintLine(aRenderingContext, 1 + ox, 3 + oy, 1 + ox, 5 + oy, PR_FALSE, 1, onePixel);
  PaintLine(aRenderingContext, 2 + ox, 4 + oy, 2 + ox, 6 + oy, PR_FALSE, 1, onePixel);
  PaintLine(aRenderingContext, 3 + ox, 3 + oy, 3 + ox, 5 + oy, PR_FALSE, 1, onePixel);
  PaintLine(aRenderingContext, 4 + ox, 2 + oy, 4 + ox, 4 + oy, PR_FALSE, 1, onePixel);
  PaintLine(aRenderingContext, 5 + ox, 1 + oy, 5 + ox, 3 + oy, PR_FALSE, 1, onePixel);
  PaintLine(aRenderingContext, 6 + ox, 0 + oy, 6 + ox, 2 + oy, PR_FALSE, 1, onePixel);
}

void
nsFormControlHelper::PaintFixedSizeCheckMarkBorder(nsIRenderingContext& aRenderingContext,
                         float aPixelsToTwips, const nsStyleColor& aBackgroundColor)
{
//XXX: This method should use the CSS Border rendering code.

    // Offsets to x,y location
  PRUint32 ox = 0;
  PRUint32 oy = 0;

  nscoord onePixel = NSIntPixelsToTwips(1, aPixelsToTwips);
  nscoord twoPixels = NSIntPixelsToTwips(2, aPixelsToTwips);
  nscoord ninePixels = NSIntPixelsToTwips(9, aPixelsToTwips);
  nscoord twelvePixels = NSIntPixelsToTwips(12, aPixelsToTwips);

    // Draw Background
 
  aRenderingContext.SetColor(aBackgroundColor.mBackgroundColor);
  nsRect rect(0, 0, twelvePixels, twelvePixels);
  aRenderingContext.FillRect(rect);

    // Draw Border
  aRenderingContext.SetColor(NS_RGB(128, 128, 128));
  PaintLine(aRenderingContext, 0 + ox, 0 + oy, 11 + ox, 0 + oy, PR_TRUE, 1, onePixel);
  PaintLine(aRenderingContext, 0 + ox, 0 + oy, 0 + ox, 11 + oy, PR_FALSE, 1, onePixel);

  aRenderingContext.SetColor(NS_RGB(192, 192, 192));
  PaintLine(aRenderingContext, 1 + ox, 11 + oy, 11 + ox, 11 + oy, PR_TRUE, 1, onePixel);
  PaintLine(aRenderingContext, 11 + ox, 1 + oy, 11 + ox, 11 + oy, PR_FALSE, 1, onePixel);

  aRenderingContext.SetColor(NS_RGB(0, 0, 0));
  PaintLine(aRenderingContext, 1 + ox, 1 + oy, 10 + ox, 1 + oy, PR_TRUE, 1, onePixel);
  PaintLine(aRenderingContext, 1 + ox, 1 + oy, 1 + ox, 10 + oy, PR_FALSE, 1, onePixel);

}

#if 0
//XXX: Future, use the following code to draw a checkmark in any size.
void
nsFormControlHelper::PaintScaledCheckMark(nsIRenderingContext& aRenderingContext,
                         float aPixelsToTwips, PRUint32 aWidth, PRUint32 aHeight)
{
#define NS_CHECKED_POINTS 7

    // Points come from the coordinates on a 11X11 pixels rectangle with 0,0 at the lower
    // left. 
  nscoord checkedPolygonDef[] = {0,2, 2,4, 6,0 , 6,2, 2,6, 0,4, 0,2 };
  nsPoint checkedPolygon[NS_CHECKED_POINTS];
  PRUint32 defIndex = 0;
  PRUint32 polyIndex = 0;
  PRBool scalable = PR_FALSE;
  aRenderingContext.SetColor(color->mColor);
  PRUint32 height = aHeight; 

  for (defIndex = 0; defIndex < (NS_CHECKED_POINTS * 2); defIndex++) {
    checkedPolygon[polyIndex].x = nscoord(((checkedPolygonDef[defIndex])) * (height / 11.0) + (height / 11.0));
    defIndex++;
    checkedPolygon[polyIndex].y = nscoord((((checkedPolygonDef[defIndex]))) * (height / 11.0) + (height / 11.0));
    polyIndex++;
  }
  
  aRenderingContext.FillPolygon(checkedPolygon, NS_CHECKED_POINTS);

}
#endif

void
nsFormControlHelper::PaintFocus(nsIRenderingContext& aRenderingContext,
                            const nsRect& aDirtyRect, nsRect& aInside, nsRect& aOutside)
                      
{
      // draw dashed line to indicate selection, XXX don't calc rect every time
    PRUint8 borderStyles[4];
    nscolor borderColors[4];
    nscolor black = NS_RGB(0,0,0);
    for (PRInt32 i = 0; i < 4; i++) {
      borderStyles[i] = NS_STYLE_BORDER_STYLE_DOTTED;
      borderColors[i] = black;
    }
    nsCSSRendering::DrawDashedSides(0, aRenderingContext, borderStyles, borderColors, aOutside,
                                    aInside, PR_FALSE, nsnull);
}


void 
nsFormControlHelper::PaintRectangularButton(nsIPresContext& aPresContext,
                            nsIRenderingContext& aRenderingContext,
                            const nsRect& aDirtyRect, PRUint32 aWidth, 
                            PRUint32 aHeight, PRBool aShift, PRBool aShowFocus,
                            nsIStyleContext* aStyleContext, nsString& aLabel, 
                            nsIFrame* aForFrame)
                          
{
    nsIFormControlFrame * formFrame;
    nsresult result = aForFrame->QueryInterface(kIFormControlFrameIID, (void**)&formFrame);
    if (NS_OK != result) {
      NS_RELEASE(formFrame);
    }

    aRenderingContext.PushState();
      // Draw border using CSS
     // Get the Scrollbar's Arrow's Style structs
    const nsStyleSpacing* spacing =
    (const nsStyleSpacing*)aStyleContext->GetStyleData(eStyleStruct_Spacing);
    const nsStyleColor* color =
    (const nsStyleColor*)aStyleContext->GetStyleData(eStyleStruct_Color);
    nsRect rect(0, 0, aWidth, aHeight);
    nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, aForFrame,
                                    aDirtyRect, rect,  *color, *spacing, 0, 0);
    nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, aForFrame,
                               aDirtyRect, rect, *spacing,aStyleContext, 0);

    nsMargin border;
    spacing->CalcBorderFor(aForFrame, border);

    float p2t;
    aPresContext.GetScaledPixelsToTwips(p2t);
    nscoord onePixel = NSIntPixelsToTwips(1, p2t);

    nsRect outside(0, 0, aWidth, aHeight);
    outside.Deflate(border);
    outside.Deflate(onePixel, onePixel);

    nsRect inside(outside);
    inside.Deflate(onePixel, onePixel);


    if (aShowFocus) { 
      PaintFocus(aRenderingContext,
                 aDirtyRect, inside, outside);
    }

    float appUnits;
    float devUnits;
    float scale;
    nsIDeviceContext * context;
    aRenderingContext.GetDeviceContext(context);

    context->GetCanonicalPixelScale(scale);
    context->GetAppUnitsToDevUnits(devUnits);
    context->GetDevUnitsToAppUnits(appUnits);

    aRenderingContext.SetColor(NS_RGB(0,0,0));
 
    nsFont font(aPresContext.GetDefaultFixedFont()); 
    formFrame->GetFont(&aPresContext, font);

    aRenderingContext.SetFont(font);

    nscoord textWidth;
    nscoord textHeight;
    aRenderingContext.GetWidth(aLabel, textWidth);

    nsIFontMetrics* metrics;
    context->GetMetricsFor(font, metrics);
    metrics->GetMaxAscent(textHeight);

    nscoord x = ((inside.width  - textWidth) / 2)  + inside.x;
    nscoord y = ((inside.height - textHeight) / 2) + inside.y;
    if (PR_TRUE == aShift) {
      x += onePixel;
      y += onePixel;
    }

    aRenderingContext.DrawString(aLabel, x, y);
    NS_RELEASE(context);
    PRBool clipEmpty;
    aRenderingContext.PopState(clipEmpty);

    NS_RELEASE(formFrame);
}


void
nsFormControlHelper::PaintCircularBorder(nsIPresContext& aPresContext,
                         nsIRenderingContext& aRenderingContext,
                         const nsRect& aDirtyRect, nsIStyleContext* aStyleContext, PRBool aInset,
                         nsIFrame* aForFrame, PRUint32 aWidth, PRUint32 aHeight)
{
  aRenderingContext.PushState();

  float p2t;
  aPresContext.GetScaledPixelsToTwips(p2t);
 
  const nsStyleSpacing* spacing = (const nsStyleSpacing*)aStyleContext->GetStyleData(eStyleStruct_Spacing);
  nsMargin border;
  spacing->CalcBorderFor(aForFrame, border);

  nscoord onePixel     = NSIntPixelsToTwips(1, p2t);
  nscoord twelvePixels = NSIntPixelsToTwips(12, p2t);

  nsRect outside(0, 0, aWidth, aHeight);

  aRenderingContext.SetColor(NS_RGB(192,192,192));
  aRenderingContext.FillRect(outside);

  PRBool standardSize = PR_FALSE;
  if (standardSize) {
    outside.SetRect(0, 0, twelvePixels, twelvePixels);
    aRenderingContext.SetColor(NS_RGB(255,255,255));
    aRenderingContext.FillArc(outside, 0, 180);
    aRenderingContext.FillArc(outside, 180, 360);

    if (PR_TRUE == aInset) {
      outside.Deflate(onePixel, onePixel);
      outside.Deflate(onePixel, onePixel);
      aRenderingContext.SetColor(NS_RGB(192,192,192));
      aRenderingContext.FillArc(outside, 0, 180);
      aRenderingContext.FillArc(outside, 180, 360);
      outside.SetRect(0, 0, twelvePixels, twelvePixels);
    }

    // DrakGray
    aRenderingContext.SetColor(NS_RGB(128,128,128));
    PaintLine(aRenderingContext, 4, 0, 7, 0, PR_TRUE, 1, onePixel);
    PaintLine(aRenderingContext, 2, 1, 3, 1, PR_TRUE, 1, onePixel);
    PaintLine(aRenderingContext, 8, 1, 9, 1, PR_TRUE, 1, onePixel);

    PaintLine(aRenderingContext, 1, 2, 1, 3, PR_FALSE, 1, onePixel);
    PaintLine(aRenderingContext, 0, 4, 0, 7, PR_FALSE, 1, onePixel);
    PaintLine(aRenderingContext, 1, 8, 1, 9, PR_FALSE, 1, onePixel);

    // Black
    aRenderingContext.SetColor(NS_RGB(0,0,0));
    PaintLine(aRenderingContext, 4, 1, 7, 1, PR_TRUE, 1, onePixel);
    PaintLine(aRenderingContext, 2, 2, 3, 2, PR_TRUE, 1, onePixel);
    PaintLine(aRenderingContext, 8, 2, 9, 2, PR_TRUE, 1, onePixel);

    PaintLine(aRenderingContext, 2, 2, 2, 3, PR_FALSE, 1, onePixel);
    PaintLine(aRenderingContext, 1, 4, 1, 7, PR_FALSE, 1, onePixel);
    PaintLine(aRenderingContext, 2, 8, 2, 8, PR_FALSE, 1, onePixel);

    // Gray
    aRenderingContext.SetColor(NS_RGB(192, 192, 192));
    PaintLine(aRenderingContext, 2, 9, 3, 9, PR_TRUE, 1, onePixel);
    PaintLine(aRenderingContext, 8, 9, 9, 9, PR_TRUE, 1, onePixel);
    PaintLine(aRenderingContext, 4, 10, 7, 10, PR_TRUE, 1, onePixel);

    PaintLine(aRenderingContext, 9, 3, 9, 3, PR_FALSE, 1, onePixel);
    PaintLine(aRenderingContext, 10, 4, 10, 7, PR_FALSE, 1, onePixel);
    PaintLine(aRenderingContext, 9, 8, 9, 9, PR_FALSE, 1, onePixel);

    outside.Deflate(onePixel, onePixel);
    outside.Deflate(onePixel, onePixel);
    outside.Deflate(onePixel, onePixel);
    outside.Deflate(onePixel, onePixel);
  } else {
    outside.SetRect(0, 0, twelvePixels, twelvePixels);

    aRenderingContext.SetColor(NS_RGB(128,128,128));
    aRenderingContext.FillArc(outside, 46, 225);
    aRenderingContext.SetColor(NS_RGB(255,255,255));
    aRenderingContext.FillArc(outside, 225, 360);
    aRenderingContext.FillArc(outside, 0, 44);

    outside.Deflate(onePixel, onePixel);
    aRenderingContext.SetColor(NS_RGB(0,0,0));
    aRenderingContext.FillArc(outside, 46, 225);
    aRenderingContext.SetColor(NS_RGB(192,192,192));
    aRenderingContext.FillArc(outside, 225, 360);
    aRenderingContext.FillArc(outside, 0, 44);

    outside.Deflate(onePixel, onePixel);
    aRenderingContext.SetColor(NS_RGB(255,255,255));
    aRenderingContext.FillArc(outside, 0, 180);
    aRenderingContext.FillArc(outside, 180, 360);
    outside.Deflate(onePixel, onePixel);
    outside.Deflate(onePixel, onePixel);
  }

  PRBool clip;
  aRenderingContext.PopState(clip);
}

#if 0
//******************************************************************
//******************************************************************
//******************************************************************
//******************************************************************
//******************************************************************
//******************************************************************
//******************************************************************
//******************************************************************
//******************************************************************
//******************************************************************
//******************************************************************
//
//-------------------------------------------------------------------------------------
// Utility methods for rendering Form Elements using GFX
//-------------------------------------------------------------------------------------
//
// XXX: The following location for the paint code is TEMPORARY. 
// It is being used to get printing working
// under windows. Later it will be used to GFX-render the controls to the display. 
// Expect this code to repackaged and moved to a new location in the future.


void 
nsFormControlHelper::PaintLine(nsIRenderingContext& aRenderingContext, 
                              nscoord aSX, nscoord aSY, nscoord aEX, nscoord aEY, 
                              PRBool aHorz, nscoord aWidth, nscoord aOnePixel)
{
  
  nsPoint p[5];
  if (aHorz) {
    aEX++;
    p[0].x = nscoord(float(aSX)*aOnePixel);
    p[0].y = nscoord(float(aSY)*aOnePixel);
    p[1].x = nscoord(float(aEX)*aOnePixel);
    p[1].y = nscoord(float(aEY)*aOnePixel);
    p[2].x = nscoord(float(aEX)*aOnePixel);
    p[2].y = nscoord(float(aEY+1)*aOnePixel);
    p[3].x = nscoord(float(aSX)*aOnePixel);
    p[3].y = nscoord(float(aSY+1)*aOnePixel);
    p[4].x = nscoord(float(aSX)*aOnePixel);
    p[4].y = nscoord(float(aSY)*aOnePixel);
  } else {
    aEY++;
    p[0].x = nscoord(float(aSX)*aOnePixel);
    p[0].y = nscoord(float(aSY)*aOnePixel);
    p[1].x = nscoord(float(aEX)*aOnePixel);
    p[1].y = nscoord(float(aEY)*aOnePixel);
    p[2].x = nscoord(float(aEX+1)*aOnePixel);
    p[2].y = nscoord(float(aEY)*aOnePixel);
    p[3].x = nscoord(float(aSX+1)*aOnePixel);
    p[3].y = nscoord(float(aSY)*aOnePixel);
    p[4].x = nscoord(float(aSX)*aOnePixel);
    p[4].y = nscoord(float(aSY)*aOnePixel);
  }
  aRenderingContext.FillPolygon(p, 5);

}

//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
// Offset for arrow centerpoint 
const nscoord nsArrowOffsetX = 3;
const nscoord nsArrowOffsetY = 3;
static nscoord nsArrowRightPoints[]  = {0, 0, 0, 6, 6, 3 };
static nscoord nsArrowLeftPoints[]   = {0, 3, 6, 0, 6, 6 };
static nscoord nsArrowUpPoints[]     = {3, 0, 6, 6, 0, 6 }; 
static nscoord nsArrowDownPoints[]   = {0, 0, 3, 6, 6, 0 };

//---------------------------------------------------------------------------
void 
nsFormControlHelper::SetupPoints(PRUint32 aNumberOfPoints, nscoord* aPoints, nsPoint* aPolygon, nscoord aScaleFactor, nscoord aX, nscoord aY,
                                nscoord aCenterX, nscoord aCenterY) 
{
  const nscoord offsetX = aCenterX * aScaleFactor;
  const nscoord offsetY = aCenterY * aScaleFactor;

  PRUint32 i = 0;
  PRUint32 count = 0;
  for (i = 0; i < aNumberOfPoints; i++) {
    aPolygon[i].x = (aPoints[count] * aScaleFactor) + aX - offsetX;
    count++;
    aPolygon[i].y = (aPoints[count] * aScaleFactor) + aY - offsetY;
    count++;
  }
}


//---------------------------------------------------------------------------
void 
nsFormControlHelper::PaintArrowGlyph(nsIRenderingContext& aRenderingContext, 
                 nscoord aSX, nscoord aSY, nsArrowDirection aArrowDirection,
								 nscoord aOnePixel)
{
  nsPoint polygon[3];

  switch(aArrowDirection)
  {
    case eArrowDirection_Left:
			SetupPoints(3, nsArrowLeftPoints, polygon, aOnePixel, aSX, aSY, nsArrowOffsetX, nsArrowOffsetY);
		break;

    case eArrowDirection_Right:
			SetupPoints(3, nsArrowRightPoints, polygon, aOnePixel, aSX, aSY, nsArrowOffsetX, nsArrowOffsetY);
		break;

    case eArrowDirection_Up:
			SetupPoints(3, nsArrowUpPoints, polygon, aOnePixel, aSX, aSY, nsArrowOffsetX, nsArrowOffsetY);
		break;

    case eArrowDirection_Down:
			SetupPoints(3, nsArrowDownPoints, polygon, aOnePixel, aSX, aSY, nsArrowOffsetX, nsArrowOffsetY);
		break;
  }
 
  aRenderingContext.FillPolygon(polygon, 3);
}

//---------------------------------------------------------------------------
void 
nsFormControlHelper::PaintArrow(nsArrowDirection aArrowDirection,
					                    nsIRenderingContext& aRenderingContext,
															nsIPresContext& aPresContext, 
															const nsRect& aDirtyRect,
                              nsRect& aRect, 
															nscoord aOnePixel, 
															nsIStyleContext* aArrowStyle,
															const nsStyleSpacing& aSpacing,
															nsIFrame* aForFrame,
                              nsRect& aFrameRect)
{
  // Draw border using CSS
  const nsStyleColor* color = (const nsStyleColor*)
      aArrowStyle->GetStyleData(eStyleStruct_Color);
  nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, aForFrame,
                                    aDirtyRect, aRect,  *color, aSpacing, 0, 0);
  nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, aForFrame,
                               aDirtyRect, aRect, aSpacing, aArrowStyle, 0);

  // Draw the glyph in black
  aRenderingContext.SetColor(NS_RGB(0, 0, 0));
   // Draw arrow centered in the rectangle
  PaintArrowGlyph(aRenderingContext, aRect.x + (aRect.width / 2), aRect.y + (aRect.height / 2), aArrowDirection, aOnePixel);

}

//---------------------------------------------------------------------------
void 
nsFormControlHelper::PaintScrollbar(nsIRenderingContext& aRenderingContext,
																	nsIPresContext& aPresContext, 
																  const nsRect& aDirtyRect,
                                  nsRect& aRect, 
																  PRBool aHorizontal, 
																  nscoord aOnePixel, 
                                  nsIStyleContext* aScrollbarStyleContext,
                                  nsIStyleContext* aScrollbarArrowStyleContext,
																	nsIFrame* aForFrame,
                                  nsRect& aFrameRect)
{
  // Get the Scrollbar's Style structs
  const nsStyleSpacing* scrollbarSpacing =
    (const nsStyleSpacing*)aScrollbarStyleContext->GetStyleData(eStyleStruct_Spacing);
  const nsStyleColor* scrollbarColor =
    (const nsStyleColor*)aScrollbarStyleContext->GetStyleData(eStyleStruct_Color);

  // Get the Scrollbar's Arrow's Style structs
  const nsStyleSpacing* arrowSpacing =
    (const nsStyleSpacing*)aScrollbarArrowStyleContext->GetStyleData(eStyleStruct_Spacing);
  const nsStyleColor* arrowColor =
    (const nsStyleColor*)aScrollbarArrowStyleContext->GetStyleData(eStyleStruct_Color);

  // Paint background for scrollbar
  nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, aForFrame,
                                    aDirtyRect, aRect, *scrollbarColor, 0, 0);

  if (PR_TRUE == aHorizontal) {
    // Draw horizontal Arrow
		nscoord arrowWidth = aRect.height;
		nsRect arrowLeftRect(aRect.x, aRect.y, arrowWidth, arrowWidth);
    PaintArrow(eArrowDirection_Left,aRenderingContext,aPresContext, 
			        aDirtyRect, arrowLeftRect,aOnePixel, aScrollbarArrowStyleContext,
					*arrowSpacing, aForFrame, aFrameRect);

		nsRect thumbRect(aRect.x+arrowWidth, aRect.y, arrowWidth, arrowWidth);
    nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, aForFrame,
                                    aDirtyRect, thumbRect, *arrowColor, 0, 0);
    nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, aForFrame,
                                aDirtyRect, thumbRect, *arrowSpacing,aScrollbarArrowStyleContext, 0);

    nsRect arrowRightRect(aRect.x + (aRect.width - arrowWidth), aRect.y, arrowWidth, arrowWidth);
	  PaintArrow(eArrowDirection_Right,aRenderingContext,aPresContext, 
			        aDirtyRect, arrowRightRect,aOnePixel, aScrollbarArrowStyleContext,
					*arrowSpacing, aForFrame, aFrameRect);

	}
  else {
		// Paint vertical arrow
		nscoord arrowHeight = aRect.width;
		nsRect arrowUpRect(aRect.x, aRect.y, arrowHeight, arrowHeight);
	  PaintArrow(eArrowDirection_Up,aRenderingContext,aPresContext, 
			        aDirtyRect, arrowUpRect,aOnePixel, aScrollbarArrowStyleContext,
					*arrowSpacing, aForFrame, aFrameRect);

		nsRect thumbRect(aRect.x, aRect.y+arrowHeight, arrowHeight, arrowHeight);
    nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, aForFrame,
                                    aDirtyRect, thumbRect, *arrowColor, 0, 0);
    nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, aForFrame,
                                aDirtyRect, thumbRect, *arrowSpacing,aScrollbarArrowStyleContext, 0);

		nsRect arrowDownRect(aRect.x, aRect.y + (aRect.height - arrowHeight), arrowHeight, arrowHeight);
	  PaintArrow(eArrowDirection_Down,aRenderingContext,aPresContext, 
			        aDirtyRect, arrowDownRect,aOnePixel, aScrollbarArrowStyleContext,
					*arrowSpacing, aForFrame, aFrameRect);
  }

}


void
nsFormControlHelper::PaintFixedSizeCheckMark(nsIRenderingContext& aRenderingContext,
                         float aPixelsToTwips)
{
   //XXX: Check mark is always draw in black. If the this code is used to Render the widget 
   //to the screen the color should be set using the CSS style color instead.
  aRenderingContext.SetColor(NS_RGB(0, 0, 0));
    // Offsets to x,y location, These offsets are used to place the checkmark in the middle
    // of it's 12X12 pixel box.
  const PRUint32 ox = 3;
  const PRUint32 oy = 3;

  nscoord onePixel = NSIntPixelsToTwips(1, aPixelsToTwips);

    // Draw checkmark using a series of rectangles. This builds an replica of the
    // way the checkmark looks under Windows. Using a polygon does not correctly 
    // represent a checkmark under Windows. This is due to round-off error in the
    // Twips to Pixel conversions.
  PaintLine(aRenderingContext, 0 + ox, 2 + oy, 0 + ox, 4 + oy, PR_FALSE, 1, onePixel);
  PaintLine(aRenderingContext, 1 + ox, 3 + oy, 1 + ox, 5 + oy, PR_FALSE, 1, onePixel);
  PaintLine(aRenderingContext, 2 + ox, 4 + oy, 2 + ox, 6 + oy, PR_FALSE, 1, onePixel);
  PaintLine(aRenderingContext, 3 + ox, 3 + oy, 3 + ox, 5 + oy, PR_FALSE, 1, onePixel);
  PaintLine(aRenderingContext, 4 + ox, 2 + oy, 4 + ox, 4 + oy, PR_FALSE, 1, onePixel);
  PaintLine(aRenderingContext, 5 + ox, 1 + oy, 5 + ox, 3 + oy, PR_FALSE, 1, onePixel);
  PaintLine(aRenderingContext, 6 + ox, 0 + oy, 6 + ox, 2 + oy, PR_FALSE, 1, onePixel);
}

void
nsFormControlHelper::PaintFixedSizeCheckMarkBorder(nsIRenderingContext& aRenderingContext,
                         float aPixelsToTwips)
{
 //XXX: Future, use CSS to paint border instead of painting it ourselves here.   
// nsLeafFrame::Paint(aPresContext, aRenderingContext, aDirtyRect);

    // Offsets to x,y location
  PRUint32 ox = 0;
  PRUint32 oy = 0;

  nscoord onePixel = NSIntPixelsToTwips(1, aPixelsToTwips);
  nscoord twoPixels = NSIntPixelsToTwips(2, aPixelsToTwips);
  nscoord ninePixels = NSIntPixelsToTwips(9, aPixelsToTwips);
  nscoord twelvePixels = NSIntPixelsToTwips(12, aPixelsToTwips);

    // Draw Background
  nsRect rect(0, 0, twelvePixels, twelvePixels);
  aRenderingContext.SetColor(NS_RGB(255, 255, 255));
  aRenderingContext.FillRect(rect);

    // Draw Border
  aRenderingContext.SetColor(NS_RGB(128, 128, 128));
  PaintLine(aRenderingContext, 0 + ox, 0 + oy, 11 + ox, 0 + oy, PR_TRUE, 1, onePixel);
  PaintLine(aRenderingContext, 0 + ox, 0 + oy, 0 + ox, 11 + oy, PR_FALSE, 1, onePixel);

  aRenderingContext.SetColor(NS_RGB(192, 192, 192));
  PaintLine(aRenderingContext, 1 + ox, 11 + oy, 11 + ox, 11 + oy, PR_TRUE, 1, onePixel);
  PaintLine(aRenderingContext, 11 + ox, 1 + oy, 11 + ox, 11 + oy, PR_FALSE, 1, onePixel);

  aRenderingContext.SetColor(NS_RGB(0, 0, 0));
  PaintLine(aRenderingContext, 1 + ox, 1 + oy, 10 + ox, 1 + oy, PR_TRUE, 1, onePixel);
  PaintLine(aRenderingContext, 1 + ox, 1 + oy, 1 + ox, 10 + oy, PR_FALSE, 1, onePixel);

}

#if 0
//XXX: Future, use the following code to draw a checkmark in any size.
void
nsFormControlHelper::PaintScaledCheckMark(nsIRenderingContext& aRenderingContext,
                         float aPixelsToTwips, PRUint32 aWidth, PRUint32 aHeight)
{
#define NS_CHECKED_POINTS 7

    // Points come from the coordinates on a 11X11 pixels rectangle with 0,0 at the lower
    // left. 
  nscoord checkedPolygonDef[] = {0,2, 2,4, 6,0 , 6,2, 2,6, 0,4, 0,2 };
  nsPoint checkedPolygon[NS_CHECKED_POINTS];
  PRUint32 defIndex = 0;
  PRUint32 polyIndex = 0;
  PRBool scalable = PR_FALSE;
  aRenderingContext.SetColor(color->mColor);
  PRUint32 height = aHeight; 

  for (defIndex = 0; defIndex < (NS_CHECKED_POINTS * 2); defIndex++) {
    checkedPolygon[polyIndex].x = nscoord(((checkedPolygonDef[defIndex])) * (height / 11.0) + (height / 11.0));
    defIndex++;
    checkedPolygon[polyIndex].y = nscoord((((checkedPolygonDef[defIndex]))) * (height / 11.0) + (height / 11.0));
    polyIndex++;
  }
  
  aRenderingContext.FillPolygon(checkedPolygon, NS_CHECKED_POINTS);

}
#endif


void
nsFormControlHelper::PaintFocus(nsIRenderingContext& aRenderingContext,
                            const nsRect& aDirtyRect, nsRect& aInside, nsRect& aOutside)
                      
{
      // draw dashed line to indicate selection, XXX don't calc rect every time
    PRUint8 borderStyles[4];
    nscolor borderColors[4];
    nscolor black = NS_RGB(0,0,0);
    for (PRInt32 i = 0; i < 4; i++) {
      borderStyles[i] = NS_STYLE_BORDER_STYLE_DOTTED;
      borderColors[i] = black;
    }
    nsCSSRendering::DrawDashedSides(0, aRenderingContext, borderStyles, borderColors, aOutside,
                                    aInside, PR_FALSE, nsnull);
}


void 
nsFormControlHelper::PaintRectangularButton(nsIPresContext& aPresContext,
                            nsIRenderingContext& aRenderingContext,
                            const nsRect& aDirtyRect, PRUint32 aWidth, 
                            PRUint32 aHeight, PRBool aShift, PRBool aShowFocus,
                            nsIStyleContext* aStyleContext, nsString& aLabel, 
                            nsIFrame* aForFrame)
                          
{
  nsIFormControlFrame * formFrame;
  nsresult result = aForFrame->QueryInterface(kIFormControlFrameIID, (void**)&formFrame);
  if (NS_OK != result) {
    NS_RELEASE(formFrame);
  }

    aRenderingContext.PushState();
      // Draw border using CSS
     // Get the Scrollbar's Arrow's Style structs
    const nsStyleSpacing* spacing =
    (const nsStyleSpacing*)aStyleContext->GetStyleData(eStyleStruct_Spacing);
    const nsStyleColor* color =
    (const nsStyleColor*)aStyleContext->GetStyleData(eStyleStruct_Color);
    nsRect rect(0, 0, aWidth, aHeight);
    nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, aForFrame,
                                    aDirtyRect, rect,  *color, 0, 0);
    nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, aForFrame,
                               aDirtyRect, rect, *spacing,aStyleContext,  0);

    nsMargin border;
    spacing->CalcBorderFor(aForFrame, border);

    float p2t;
    aPresContext.GetScaledPixelsToTwips(p2t);
    nscoord onePixel = NSIntPixelsToTwips(1, p2t);

    nsRect outside(0, 0, aWidth, aHeight);
    outside.Deflate(border);
    outside.Deflate(onePixel, onePixel);

    nsRect inside(outside);
    inside.Deflate(onePixel, onePixel);


    if (aShowFocus) { 
      PaintFocus(aRenderingContext,
                 aDirtyRect, inside, outside);
    }

    float appUnits;
    float devUnits;
    float scale;
    nsIDeviceContext * context;
    aRenderingContext.GetDeviceContext(context);

    context->GetCanonicalPixelScale(scale);
    context->GetAppUnitsToDevUnits(devUnits);
    context->GetDevUnitsToAppUnits(appUnits);

    aRenderingContext.SetColor(NS_RGB(0,0,0));
 
    nsFont font(aPresContext.GetDefaultFixedFont()); 
    formFrame->GetFont(&aPresContext, font);

    aRenderingContext.SetFont(font);

    nscoord textWidth;
    nscoord textHeight;
    aRenderingContext.GetWidth(aLabel, textWidth);

    nsIFontMetrics* metrics;
    context->GetMetricsFor(font, metrics);
    metrics->GetMaxAscent(textHeight);

    nscoord x = ((inside.width  - textWidth) / 2)  + inside.x;
    nscoord y = ((inside.height - textHeight) / 2) + inside.y;
    if (PR_TRUE == aShift) {
      x += onePixel;
      y += onePixel;
    }

    aRenderingContext.DrawString(aLabel, x, y);
    NS_RELEASE(context);
    PRBool clipEmpty;
    aRenderingContext.PopState(clipEmpty);

    NS_RELEASE(formFrame);
}


void
nsFormControlHelper::PaintCircularBorder(nsIPresContext& aPresContext,
                         nsIRenderingContext& aRenderingContext,
                         const nsRect& aDirtyRect, nsIStyleContext* aStyleContext, PRBool aInset,
                         nsIFrame* aForFrame, PRUint32 aWidth, PRUint32 aHeight)
{
  aRenderingContext.PushState();

  float p2t;
  aPresContext.GetScaledPixelsToTwips(p2t);
 
  const nsStyleSpacing* spacing = (const nsStyleSpacing*)aStyleContext->GetStyleData(eStyleStruct_Spacing);
  nsMargin border;
  spacing->CalcBorderFor(aForFrame, border);

  nscoord onePixel     = NSIntPixelsToTwips(1, p2t);
  nscoord twelvePixels = NSIntPixelsToTwips(12, p2t);

  nsRect outside(0, 0, aWidth, aHeight);

  aRenderingContext.SetColor(NS_RGB(192,192,192));
  aRenderingContext.FillRect(outside);

  PRBool standardSize = PR_FALSE;
  if (standardSize) {
    outside.SetRect(0, 0, twelvePixels, twelvePixels);
    aRenderingContext.SetColor(NS_RGB(255,255,255));
    aRenderingContext.FillArc(outside, 0, 180);
    aRenderingContext.FillArc(outside, 180, 360);

    if (PR_TRUE == aInset) {
      outside.Deflate(onePixel, onePixel);
      outside.Deflate(onePixel, onePixel);
      aRenderingContext.SetColor(NS_RGB(192,192,192));
      aRenderingContext.FillArc(outside, 0, 180);
      aRenderingContext.FillArc(outside, 180, 360);
      outside.SetRect(0, 0, twelvePixels, twelvePixels);
    }

    // DrakGray
    aRenderingContext.SetColor(NS_RGB(128,128,128));
    PaintLine(aRenderingContext, 4, 0, 7, 0, PR_TRUE, 1, onePixel);
    PaintLine(aRenderingContext, 2, 1, 3, 1, PR_TRUE, 1, onePixel);
    PaintLine(aRenderingContext, 8, 1, 9, 1, PR_TRUE, 1, onePixel);

    PaintLine(aRenderingContext, 1, 2, 1, 3, PR_FALSE, 1, onePixel);
    PaintLine(aRenderingContext, 0, 4, 0, 7, PR_FALSE, 1, onePixel);
    PaintLine(aRenderingContext, 1, 8, 1, 9, PR_FALSE, 1, onePixel);

    // Black
    aRenderingContext.SetColor(NS_RGB(0,0,0));
    PaintLine(aRenderingContext, 4, 1, 7, 1, PR_TRUE, 1, onePixel);
    PaintLine(aRenderingContext, 2, 2, 3, 2, PR_TRUE, 1, onePixel);
    PaintLine(aRenderingContext, 8, 2, 9, 2, PR_TRUE, 1, onePixel);

    PaintLine(aRenderingContext, 2, 2, 2, 3, PR_FALSE, 1, onePixel);
    PaintLine(aRenderingContext, 1, 4, 1, 7, PR_FALSE, 1, onePixel);
    PaintLine(aRenderingContext, 2, 8, 2, 8, PR_FALSE, 1, onePixel);

    // Gray
    aRenderingContext.SetColor(NS_RGB(192, 192, 192));
    PaintLine(aRenderingContext, 2, 9, 3, 9, PR_TRUE, 1, onePixel);
    PaintLine(aRenderingContext, 8, 9, 9, 9, PR_TRUE, 1, onePixel);
    PaintLine(aRenderingContext, 4, 10, 7, 10, PR_TRUE, 1, onePixel);

    PaintLine(aRenderingContext, 9, 3, 9, 3, PR_FALSE, 1, onePixel);
    PaintLine(aRenderingContext, 10, 4, 10, 7, PR_FALSE, 1, onePixel);
    PaintLine(aRenderingContext, 9, 8, 9, 9, PR_FALSE, 1, onePixel);

    outside.Deflate(onePixel, onePixel);
    outside.Deflate(onePixel, onePixel);
    outside.Deflate(onePixel, onePixel);
    outside.Deflate(onePixel, onePixel);
  } else {
    outside.SetRect(0, 0, twelvePixels, twelvePixels);

    aRenderingContext.SetColor(NS_RGB(128,128,128));
    aRenderingContext.FillArc(outside, 46, 225);
    aRenderingContext.SetColor(NS_RGB(255,255,255));
    aRenderingContext.FillArc(outside, 225, 360);
    aRenderingContext.FillArc(outside, 0, 44);

    outside.Deflate(onePixel, onePixel);
    aRenderingContext.SetColor(NS_RGB(0,0,0));
    aRenderingContext.FillArc(outside, 46, 225);
    aRenderingContext.SetColor(NS_RGB(192,192,192));
    aRenderingContext.FillArc(outside, 225, 360);
    aRenderingContext.FillArc(outside, 0, 44);

    outside.Deflate(onePixel, onePixel);
    aRenderingContext.SetColor(NS_RGB(255,255,255));
    aRenderingContext.FillArc(outside, 0, 180);
    aRenderingContext.FillArc(outside, 180, 360);
    outside.Deflate(onePixel, onePixel);
    outside.Deflate(onePixel, onePixel);
  }

  PRBool clip;
  aRenderingContext.PopState(clip);
}



#endif